A couple of weeks ago I shared a post about an “interesting new commission” on my Facebook page. Although I had only a few days to complete it, and I had a lot of work with it, I could finish the work in time, and all I had to do is to wait….until this moment, when the results are online and I can reveal some more details. So, here it is:

A dream came true when 3D World Magazine contacted me about a request for making the cover image for Issue 156. Chances are you have the feeling that you have already seen this render somewhere…well yes, it is based on my “Above and Below Water” experiment from 2010. I made all these changes (the sea animals and the “epic” top part of the scene) upon request. It was a real challenge, I worked day and night, but I enjoyed it very much.

In the magazine there is a page dedicated to the cover image and the artist; there you can read some information about making this scene and my work in general. Clicking on the image above you can read about the latest issue, and you can check when the magazine is on sale. Also, if you scroll down, take a look at the sample of “Build an epic scene in Vue“, an article and video by my friend Conrad Allan.

And finally, here is my final render of the image (in reduced size); titled “The Reef”:

 

It’s the beginning of November. As I wrote in an earlier post, this means that Vue 10 Infinite and xStream is finally available for everyone!  Besides the new features that have already been revealed, you can find the complete price list in e-on software’s latest newsletter, including upgrades, sidegrades and maintenance plans. I was very pleased to find out that several of my renders have been included in the newsletter and in the new product description as well. I feel honored.

Now that Vue 10 Infinite and xStream is officially available for every user, the content of the Extras disk is also available for maintenance users as well. It contains a lot of new scenes; several of them showcase Vue 10′s new features. There is a folder that contains scenes with different uses of splines, which are extremely useful to understand how they work. Plus, among the Sample 1 scenes you can find Shallow Water; the scene I created to represent the new rocks, physical water and underwater caustics :)

Vue 10 Complete, Studio and Esprit will be available in mid November, so those of you who plan to upgrade to any of the artist versions need to wait a little bit more, but this time will pass fast. :)

I hope you guys like the new Vue; as I said, you will see it was worth to upgrade.

Happy rendering!

 

The great news has been spreading rapidly among Vue users; Vue 10 is going to be available for every user in a few weeks! The pre-release version is already out for maintenance users; I am among those lucky ones who have been playing with it for a while. To summarize my first impressions; Vue 10 is a version worth upgrading to. Ever since my Vue era (since Vue 6), I think Vue 10 is one of the greatest upgrades, with lots of ground-breaking new features:

  • Spline and Road Tools
  • Dynamic Rocks
  • Water Shading Engine and Physical Transparency
  • Render Comparison
  • EcoSystem Phase and Lean-out Control (for animation)
  • Terrain Editing Improvements
  • Edge-based Anti-Aliasing
  • Improved Depth of Field and Motion Blur
  • Up to 30% Faster Rendering Speed
Although I couldn’t check all the new features yet; those ones I’ve tried brought some nice results. You can read about every new feature in details in e-on software’s latest newsletter; in this post I would share my first experiences regarding those features I’ve tried.
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Spline and road tools
The serpentine road in the scene above was made using the Spline tool. Since Vue is the only tool I’ve used so far, this was the first time I met spline, and it was totally unfamiliar. It took a while to find out how it works, but once you understand it, nothing can stop you. Spline is a geometry-based toolkit that enables you to create  roads, paths, rivers, ecosystems or even objects, without needing to create terrain or density maps. You can determine the spline’s path, shape and width, and – the best of it all – you can also enable its influence on terrains. This means that the terrain shape gets automatically adjusted to the spline. If the spline is under the terrain’s surface, the surface right under the spline sinks. If i’s above the surface, it rises. And you can also determine the width of the area that adjusts to the spline. Vue 10 ships with several road, railroad and railway support materials for splines. Another new tool to make things easier!
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Dynamic rocks
The rocks in the scene above are not imported rocks and not custom materials. Say goodbye to the old, low-quality rock with that awful “chipped” material; Vue 10 ships with a whole library of new, dynamic rocks! The library contains many high-res and low-res rocks, each with different shape, size and material. You can find everything here from small pebbles to river rocks, broken rocks, eroded rocks, cracked rocks, building rocks; rocks for any type of scene. With multiple layers of rocks and pebbles, very realistic rock ecosystems can be created.  Another big step forward!
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Water Shading Engine and Physical Transparency
This is not my first underwater scene. But the first one where I used only one light, the sunlight….without light gel. Realistic underwater scenes were famous for their difficulty to create. It was possible only by faking depth with atmosphere tweaks, adding extra spotlight to create underwater rays, using caustics light gel to achieve more elaborate rays and – fake – caustics, many-many tweaks.  Vue 10 comes with a new physical water model (which is also applied on the default water). This model is based on physically accurate subsurface scattering. You can control the depth of the absorption, the color of absorption and scattering (as before), and the anisotropy. The deeper the absorption is, the deeper the sunlight reaches. The higher the anisotropy value is, the wider the light scatters, the brighter the rays are, the brighter the scene is. You also have the option to boost the quality. There are 3 types of physical water models; Fast Ambient, Fast Ocean, and the no-so-fast Accurate.
As I mentioned, there’s no need to enable light gel anymore; you can enable caustics in Vue 10′s water editor, and you can control its size, intensity and sharpness.
These effects work the best when displaced water surface is enabled.
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Render Comparison  is another very useful tool; it offers you the option to stack every render and save them one after the other, for further comparison. This feature works well if you render to screen; you can find all the stacked renders below the main render window, and whenever a render is finished (or aborted), you can stack it and also check the previous ones, with just one click. This makes it easier to compare different renders easily, and find the best settings for your scene.
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Up to 30% Faster Rendering Speed - I can verify this. The Vue 9 scenes I loaded were actually rendered faster, due to the significant internal optimizations made by e-on.
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These were the features I’ve tried so far; I am very satisfied so far with Vue 10, and I’m looking forward to exploring it even more. Well done, e-on!
 

D&D Creations has finally opened its website!! From now on you can stay informed about our upcoming product releases and projects at www.ddcreations.eu.

This results in some changes on this site too; every D&D-related page is about to be relocated to D&D Creations’ website. You can find a short summary about D&D Creations and a link to the website on my front page, but you can view our products and the galleries at www.ddcreations.eu.

We are still open for submission of renders where you used our products, but from now on you can send your renders to info@ddcreations.eu. Also, if you have any questions, requests or concerns, you can get in contact with us either at this email or via the contact form at our site.

I hope you guys like the new website; if you do, you can also Like it on Facebook! Enjoy browsing! :)

 

I think this is a time to celebrate….two days after the release of Dax‘s book Realism in Vue, I’m happy to announce another great news: the very first product, a really cool atmosphere pack by D&D Creations (Michel and my humble self) has been released today!!! We’d been planning to try ourselves in content development for a long time, and finally the time has come :)

Vue Spectral Atmosphere pack Vol.1 contains four high-quality Spectral atmospheres with four different moods, using Global Radiosity lighting. Let’s see them one by one:

Damped Jungle is perfect for deep and dense rain forest scenes; it creates beautiful shafts of light cutting through the jungle canopy.

Golden Morning is suitable for large-scale landscapes; a powerful sunrise with a hint of gold that gives your scene a touch of magic.

Hot Summer Day is a great choice for many types of scenes from deserts to lush landscapes

New Horizons is a nice, soft and realistic atmosphere that creates a great feeling of depth and scale.

In the pack you can find a separate folder with files for Vue 9 and higer, and a folder for Vue 8.5. So as you can see we tried to be as flexible as we could ;)

The atmo pack is available for purchase exclusively at YURdigital.com, if you feel convinced enough for purchasing the product, click on the image below and go ahead! Thank you! :)

© 2012 Drea Horvath - 3D Landscape Artist Suffusion theme by Sayontan Sinha