The following works have been added to my Vue 9.5 Renders gallery:

Howl!

Paradise Mist

 

Lonely Railroad

 

Hidden Civilization - featuring Eroded Canyon from our D&D Canyon Terrains pack. Thanks to Corncuopia3D for the Cream of the Crop award!

Strange Place in Paradise

The Oasis - featuring Sand Desert terrain from our D&D Desert Terrains pack.

I hope you like my newer works! We never stop learning, so if you have any comments, constructive critique, suggestion or other thoughts about any of the images, just feel free to share it, I’d be happy to hear! :)

 

If you know me, you know that I tend to have periods when I go crazy over a certain theme or method in 3D art, and I make several scenes in a row, focusing on that theme. This time the focus is on miniature settings…

The whole thing started when I got my hands on some really cool static bonsai plants. I started playing with them in Vue, and I found myself creating a very complex scene…that fits into a 1m × 1m real-scale spot, or even less. It was a great challenge, since I had to scale everything down drastically, redo some texturing, and the most challenging part was setting the right Depth of Field value. But I finally managed to sort everything out, and since I had so much fun creating that scene, I created more…

The ultimate goal is to make a really small scene with as many details as possible :D

So, here are the new images in my Vue 9.5 Renders gallery (click on the images to view them in full size – 1920p):

Bonsai Gnome Home is my first bonsai scene; basically that was the experimental scene when I started playing with these really small scales. The bonsai’s dimensions are 78cm × 53cm × 43cm; multilayered ecosystem with a scale of 0.002; average material scale is 0.01; 10 passes of FastHybrid DoF with 1% blur. Rendered in 2,5 hours. Special thanks to Cornucopia3D for the Cream of the Crop award! :)

Bonsai Witch House was a challenge not just because of the small scale, but because I haven’t really done such fantasy scenes before, and I’ve never dealt with 12 lights in one scene as well. The bonsai’s dimensions are 99cm × 63cm × 62cm; ecosystem scale is 0.001, average material scale is 0.05; 8 passes of FastHybrid DoF with 1% blur. Rendered in 5,5 hours, sucking 14 GB RAM out of 16…

Bonsainception – the title tells it all; a bonsai within a bonsai… Actually it was my friend & fellow artist Paul Hamilton‘s idea to challenge me and persuade me to make a bonsai scene (which itself is very small-scale) with another bonsai scene within the scene! The gnome home setting was also his request, and I accepted the challenge :P …so here’s the result. The scene is extremely complex; some details (like the goldfishes in the water or the squirrel on the rock) are not or hardly visible even in full size. The bonsai’s dimensions are 81cm × 66cm × 40cm; average material scale is 0.01; 3 layers of ecosystem with a scale of 0.003 – 0.005; 8 passes of FastHybrid DoF; rendered in 7,5 hours.

Well, I hope you like my new craziness :) ….are you up for a challenge? ;)

 

I’m happy to say I had a pretty lucky week; two of my pictures were awarded. On Thursday, my render Yellowstone was featured as Picture of the Day at e-onsoftware.com, and on Friday I received my 5th Daily Deviation for Dreamworld; only a few days after returning DeviantArt after a year of absence! What a nice welcome-back gift!! :) – Lots of thanks to Kerem for featuring it!

   

Last night (more exactly this morning around 5 a.m. :D ) I got ready with my new work, titled Long-forgotten. In this scene I used the same gothic ruins I used in Hands of Time, but this time I wanted to create a really messy rainforest-like environment. I imported 12 ivy objects I generated in Ivy Generator, plus I used lots of plants from AsileFX’s Jungle pack and xFrog’s Tropical collection.

Click on the image to view in full size

 

…or trees, ornaments, abandoned cottages and everything that has a surface :)

A couple of days ago some of my artist friends recommended Ivy Generator, this free software that has one goal: to grow ivies onto any kind of .OBJ models you import into the viewport.

Click on the image to view in full size

This may sound as simple as the appearance of the viewport, but actually it’s more complex than it seems. As you can read on its website: “The ivy grows from one single root following different forces: a primary growth direction (the weighted average of previous growth directions), a random influence, an adhesion force towards other objects, an up-vector imitating the phototropy of plants, and finally gravity. This simple scheme reveals that the goal was not to provide a biological simulation of growing ivy but rather a simple approach to producing complex and convincing vegetation that adapts to an existing scene. ” You can control all of these forces with sliders, you can determine how far the ivy should grow, and you can also set the size of the leaves, the thickness of the branches and the leaf density/probability as well.

When you’re satisfied with your ivy, you can export it in .OBJ format, import it into the 3D application you work with, and adjust it to the object. It is important to know, that Ivy Generator exports only the ivy (without the object), so you need to load the object and the ivy separately into your 3D application and put them together.

The software pack includes two (a young and an adult) leaf textures and a branch texture. Of course you can make your own textures and change them if you want, but it requires some extra work. :D

Important info & tips for Vue users:

  • For some reason, Ivy Generator doesn’t want to accept .OBJ files exported from Vue, so in order to load them into Ivy Generator, you need to import and re-export them in another 3D application that supports .OBJ import and export, like 3ds Max or the free DAZ Studio.
  • Since 3D applications use different units, chances are you need to adjust the scale of the ivy imported into Vue.
  • When importing into another application, pay attention to the axes. Vue’s vertical axis is the Z axis, so you might need to change the vertical axis to Z in the application when importing.
  • Ivy Generator’s ivy textures are basically only images without any additional detail. Although they look pretty cool as they are, you can further improve the appearance of the leaves with some tweaks in the material editor. In the basic material editor, add bump map using the color map, and reduce bump scale to 0.8. You can also use the inverted color map as transparency map, this makes rendering go a bit faster. In the Highlights tab, change the highlight color to a bright grey tone, and in the Effects tab, add backlight (95-100%). These simple steps make your ivy look more realistic.

(Many thanks to Michel for sharing these tips: :) )

You can download Ivy Generator here. To save some (I  mean a lot) of time and experiments, it is highly recommended to download the video tutorial by Mark Dunakin as well. You can find the download link scrolling down on the site, under the images made using this tool.

And finally, let’s see what I created in my first experiments:

Click on the image to view in full size

In this scene (titled Hands of Time) I used 12 ivy .OBJ’s, all made in Ivy Generator. You can see how the ivies follow the curves of the ruin model, although  I used a lower adhesion weight, so the ends of the branches don’t get stuck to the surface so strictly.

If you like this ruin model, you can purchase it here at Renderosity. It has really good textures, and it comes in .vob and .OBJ formats (though this .OBJ cannot be loaded into Ivy Generator, so I needed to re-export them from DAZ).

Well, I’m sure this was not the last time I used Ivy Generator; I hope you got interested in it too and I hope you enjoyed reading this little product feature. Thanks for reading! :)

 

A couple of days ago I had the chance to order some new parts and upgrade my PC. I finally got rid of my old quadcore CPU and my motherboard, and I changed the 8 GB DDR2 RAM to 16 GB DDR3. These parts seem to function very well together, and if you want a rig that doesn’t cost more thousands of dollars, but is among the top leaders, check them out:

- Motherboard: Asus Sabertooth P67 rev.3.0 (The Ultimate Force)

- CPU: Intel i7 2600K

- RAM: Golden Empire Industrial Ltd. 4×4 GB QuadKit (though not tested by ASUS, I can tell they work perfectly together)

…all in a CoolerMaster Centurion 5 II. case. The motherboard has a Turbo mode option in its BIOS, which makes the rig even more suitable for rendering. It makes the CPU work faster, but also it heats it up much more…that’s why I ordered two more case coolers and a better CPU cooler from CoolerMaster.

Of course, new rig means new (test) scene; I decided not to be too nice to the new PC and made a pretty complex scene, then rendered it in full HD. Well, I must say it was a good investment. Vue worked perfectly, I could work more effectively, and the render was done in less than 4 hours! You can see the new work “Dreamworld” below:

Click on the image to view in full size

© 2012 Drea Horvath - 3D Landscape Artist Suffusion theme by Sayontan Sinha