First of all, I would like to wish all of you a happy, healthy and successful New Year! Work hard, dream big, smile a lot and fulfill your dreams in 2013! Also, thank you for all the support in 2012! I’m happy to start the New Year with some great news; I was assigned to …
I’m happy to share the news that Michel and I were interviewed in 3D Art Direct magazine, representing D&D Creations! In 3D Art Direct Issue 23 you can read a 16-page in-depth interview with us, accompanied by some of our artworks. From the history of D&D Creations to our current goals, the interview covers our …
Last night, E-on software has officially released the professional versions of Vue 11! As usual, Vue 11 Infinite and xStream are the first versions that are shipping; artist versions such as Complete, Studio, Esprit and Pioneer will follow soon. Since I’ve had the chance to get my hands on the Pre-release version of Vue 11 …
If you are a 3D artist, perhaps you already know 3D Art Direct magazine, which focuses mainly on showcasing 3D Fantasy and SciFi art and artists. In their latest issue you can find an interview with Clint Hawkins, the CEO of YURdigital, one of our partners in 3D content sales. In this in-depth interview, Clint …
An interesting new tool has been added to our studio’s arsenal some weeks ago, and I’m so impressed with the way it can enhance my renders and photos that I think it would worth a new post. Filter Forge 3 (and soon 4) is a photoshop plugin which provides countless opportunities to create your own …
First of all, I would like to wish all of you a happy, healthy and successful New Year! Work hard, dream big, smile a lot and fulfill your dreams in 2013! Also, thank you for all the support in 2012!
I’m happy to start the New Year with some great news; I was assigned to create a scene in Vue, based on a concept given to me, and write a 5-pagestep-by-step tutorial on it for the “big” 50th issue of 3D Artist magazine! Issue 50 was designed to be a significant 116-page issue to start the New Year with, and it’s a great honor to be in it. Also, I always enjoy working with the editors of 3D Artist.
“Abandoned” – the scene created for 3D Artist Issue 50
If you would like to read about how I created the scene above, what tricks I applied and how I optimized the scene for better quality and yet faster rendering, then purchase 3D Artist Issue 50 here and enjoy reading the article!
As a little gift, our D&D Creations team also provided the terrain and sandstone material I’ve used in this scene for the disk that ships with the magazine.
I hope you like the scene and I wish you all the best and happy rendering hours for the New Year!
In 3D Art Direct Issue 23 you can read a 16-page in-depth interview with us, accompanied by some of our artworks. From the history of D&D Creations to our current goals, the interview covers our major milestones, including launching our Stores and Services. You can also read about some of our personal works and advices as well.
The magazine is available in a FREE digital format, and in a month it will also come out in print as well. To get access to the digital format, just sign up with your name and email at 3dartdirect.com, and after the confirmation of your registration you will receive a direct link to your digital copy. (Note that when a newer issue comes out, this issue will no longer be available for free, but you can purchase it.)
The printed copy will be available here, along with the digital versions of back issues.
I hope you guys will enjoy the article, and many thanks to 3D Art Direct for this opportunity! (Also thanks for choosing my Kingdom of Gold as the back cover – after Issue 22′s front cover)
Stay tuned, because another publication I’ve written will be out in print in a few weeks as well! More details when the time has come.
Last night, E-on software has officially released the professional versions of Vue 11! As usual, Vue 11 Infinite and xStream are the first versions that are shipping; artist versions such as Complete, Studio, Esprit and Pioneer will follow soon.
Since I’ve had the chance to get my hands on the Pre-release version of Vue 11 Infinite, I’ve already had some time (not too much, since work comes first ) to explore the exciting new features and test the software’s openGL and rendering capacity with some pretty large scenes.
So far, I can tell that after 10.5, Vue 11 is another giant step forward! Let’s see why.
Maybe the biggest addition to Vue 11 is the long-desired particle system. From now on, we can add particles as EcoSystem instances to just about any kind of object (the emitter), and control their speed, direction, collision properties and duration of life, as well as subject them to external influences. On top of these new physical settings, all of the classic EcoSystem configuration parameters are used for particle instance population.
This in-depth particle system is supposed to work fine together with the Effectors – special objects that will influence the EcoParticles in the scene. So, animated rain, snow, waterfalls, explosions, fire, smoke, tornadoes, falling leaves, swarm of insects and many more is achievable with these interesting new features ….especially if you’re patient enough to understand the physics of particles, which is pretty confusing. ….even for me, who took advanced physics class in high school (without particles, though…and it was long-long ago…) . Before scaring anyone, I’m sure there are going to be several tutorials covering particles available soon; it’s worth checking out Vue-related sites and forums these days. Plus if you’ve worked with particles in other applications, it’s easier to understand the system.
Some test animations with particles have already been shared online. Michel has published this one:
If you search for Vue 11 particles on YouTube or Vimeo, you may find even more!
Automatic Weather Effects, alias Rain and Snow features are also based on the particle system. They enable you to add rain or snowfall to the scene, in the atmosphere editor. You can control several things such as rain/snow drop size and speed, strength, wind direction and falling angle, turbulence and the amount of motion blur. Rain and snow work well in still images as well as in animations. These test renders were made by me:
Snow
Rain
…and this is how animated snow looks like; released by E-on software:
Other interesting new features are (from E-on’s newsletter):
- EcoPainter Improvements: The EcoSystem Painter is completely redesigned to allow even more control and flexibility. You can now create their own brushes using a combination of effectors. For instance, brushes that will resize and align instances at the same time. There are a number of new brush effects to boot, including the ability to lean or rotate instances, raise or lower them, move them around, etc. EcoSystem Instance Selection is now also available in xStream for 3ds Max, Cinema4D and Softimage.
- Customizable EcoPainter Brushes: Each EcoPainter brush now has its own dialog that displays all of the parameters that can be adjusted. If you want to display a specific brush parameter directly in the main EcoPainter dialog, they can do so with a click on the corresponding Publish icon. The EcoSystem Selection function has been merged with the EcoPainter. This way, you can use the select function to define the instances to work with, directly in the EcoSystem Painter dialog.
- EcoSystem Fast Population: Vue can now refresh the EcoSystem population interactively, without the need of any re-population action.
- EcoSystem 360° Population: Vue can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses… and all applicable EcoSystem settings are supported.
- Faster Rendering Speed: Significant internal optimizations made to Vue 11’s rendering engine will result in dramatically accelerated rendering especially on very dense EcoSystem scenes. – I can verify this. Just as an example, I was building a scene in 10.5 and I wanted to compare the preview render times. A full-screen preview in 10.5 took 14,3 minutes, while in 11 it took only 3 minutes! Of course I chose to render the scene in 11. At 1920*1080 it was rendered in 8,5 hours. In the scene I used only static plants, and the atmosphere quality was set to +8.
- Illumination Caching: This technology lets you re-use GI information over the course of an entire animation thus eliminating the need to re-render the GI pre-pass for every frame. This speeds up the rendering process of an animation. I can tell more about this feature when our current animation projects at the studio are done.
A detailed product description for Vue 11 Infinite and xStream is available at e-onsoftware.com. The description showcases some of my renders too, which I’m very happy for.
As Vue 11 is “hitting the shelves”, it’s time to add a new gallery to the site, dedicated to my renders made in Vue 11 Infinite. You can view the gallery here.
I’m looking forward to hearing your first impressions on Vue 11!
If you are a 3D artist, perhaps you already know 3D Art Direct magazine, which focuses mainly on showcasing 3D Fantasy and SciFi art and artists. In their latest issue you can find an interview with Clint Hawkins, the CEO of YURdigital, one of our partners in 3D content sales.
In this in-depth interview, Clint shares interesting information about YURdigital and their approach to digital art and content. In this chapter, Clint dedicated two pages to showcase our business D&D Creations. We feel honored and grateful. And what makes me even happier? The editor chose my picture Another Hidden Civilization for the two-page showcase, and for the cover image as well!
Clicking on the image takes you to the post at 3D Art Direct’s website
The scene had to be re-rendered in 7755*3300px resolution, which is my new record! Still, with the right settings it took no longer than 14 hours on my PC.
The digital version of 3D Art Direct is available for free; you just need to sign up at their website. The printed copy will be out soon, for about $7.
An interesting new tool has been added to our studio’s arsenal some weeks ago, and I’m so impressed with the way it can enhance my renders and photos that I think it would worth a new post.
Filter Forge 3(and soon 4) is a photoshop plugin which provides countless opportunities to create your own filters with its node-based editor, or you can browse more than 9000 filters created by users. And if you contribute enough by creating and sharing your own filters, you can even get a free copy if it’s well-earned.
A detailed review of Filter Forge 3 is available here, written by Michel. He provides a bunch of useful information, along with tips and screenshots.
In this post I’d like to show the results of using different kinds of filters that can be found in the library of Filter Forge. Since all I changed were some settings of the presets (without getting lost among the nodes of the filter editor), I can tell how quickly we’re able to give our renders a big boost!
Let’s see my latest render, which I simply named Tiny Trunk. Inspired by a similar photo.
This scene was created and rendered in Vue 10.5 Infinite, using FasyHybrid Depth of Field with 10 passes. The final version was made combining multiple filters in Filter Forge. The result is relaxing, but vibrant and unique. Now let’s see how the render looked like after a minor postwork in Photoshop:
Render after a minor contrast and color correction in Photoshop.
Pretty different, I know! If you look at it, you can see a simple render, there’s nothing really special about it. But this simple render was a nice material to work with in Filter Forge.
In the following images you can see how specific filters have changed the look and mood of this image. I’ve selected my favorite filters that I find the best to enhance renders.
Filter Forge – Dreamy filter
Filter Forge – BiColor filter
Filter Forge – Film Noir filter
Filter Forge – LOMO filter
Filter Forge – Vibrance filter
Filter Forge – Film Frame filter
So, as you can see, you can bring out a lot of even the most simple renders. If your goal is making something artistic instead of sticking to hyperrealism, Filter Forge is a great choice for you. As an artist as well as a content provider who likes sharing their textures.
Our Website
D&D Creations is an art project that involves the collaboration of Drea Horvath and Michel Rondberg. Our aim is to create and share high-quality products (atmospheres, plants, materials, scenes and terrains/terrain maps) for e-on software’s Vue.
Friends on the web
2753 Productions
Awesome digital art and application resources for 2D, Vue and C4D by Scott McEwan
ExtremeProjects
Amazing digital environments and architectural design by Conrad Allan
Gill's Place
Amazing digital art and 3D content by Gill Brooks
Kerem Gogus
Gorgeous digital art, photography and prints to your wall by Kerem
All images are copyrighted properties of me or IMU Studios. Please do not use my work without permission. If you are interested in getting in touch, feel free to contact me.